Thursday, March 7, 2013

Dishonored Crack 2013 - Download Dishonored Full Free

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.

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Dishonored Review

The amount of detail in the world also draws you in. It's faster-paced than Fallout or Skyrim, so you're not drowning in lore, but there's enough incidental detail to immerse you in a world where the economy is built entirely on harvesting the oil from mystical whales and the dominant religion exists purely to suppress the spiritualism bubbling beneath the city's technological and hierarchical fabric.
It's a first-person adventure that mixes stealth and combat, but how you play is very much up to you. You can sneak about without being seen, grabbing your enemies from behind and rendering them unconscious, or engage in old-fashioned sword-play and gunfights to slash and shoot your foes to bits.
Dishonored's production values are sky-high. Dunwall is a beautiful but decaying island city, whose Victorian-style buildings contrast with the encroaching steel walls deployed by the quasi-fascist government to try to stem the spread of plague. The city has real depth and a vast amount of detail, and each time you wander through another street you see something new. The cell-shaded graphics are lovingly animated and the voice acting first-class, but some low-resolution textures on the Xbox version show Microsoft's console is showing its age. The PC version should be better, but the poor textures are only noticeable occasionally and when the game has just loaded - textures have a habit of popping in after a second or two.
Players control Corvo Attano, former Lord Protector and bodyguard to the Empress Jessamine. You are framed for her murder, starting the game in a dank prison deep within the once-thriving City of Dunwall, which is in the grip of a mysterious rat-borne plague. Naturally you escape, aided by the members of a conspiracy who wish to return the Empress' daughter to the throne, and given a chance to free Dunwall from the tyranny of the usurper Lord Regent while taking vengeance on those who betrayed you.
This is partly due to the consequence system. How you act makes a difference to Dishonored’s world, and such is the level of detail that you really do care what happens. Characters react differently depending on how vicious and bloodthirsty you are, forking the plot in different directions as the city around you changes. Behave like Vlad the Impaler and all that that will be left of Dunwall is decaying streets, rats and shuffling plague victims. The endings range from merely dark with a glimmer of future hope to downright apocalyptic, just because you couldn't resist slitting one more guard's throat.
It all adds up to make Dishonored the best game we've played all year; an exciting, dark adventure which will take ten hours to finish and leave you wanting to dive right back in.
Corvo also has access to magic abilities, granted to you by the morally ambiguous Outsider figure, which truly make Dishonored stand out from other stealth games. You can teleport in the blink of an eye, criss-crossing an area right under guards' noses, see enemies through walls and even possess animals and people. The possession mechanic opens up all kinds of possibilities - rather than simply controlling an animal or person, your entire body is subsumed inside the possessed creature, letting you take over rats to scurry through small gaps or possess fish to swim for freedom. Different skills and abilities are unlocked as you progress using mystic runes and charms which are scattered throughout the city. There are endless ways to complete each section of each mission, warranting multiple playthroughs.
Not that the combat isn't fun. Swordplay is a tense game of block and counter, and your crossbow and pistol require a steady hand to be effective. Most of the combat takes place in combos, with a gunshot to knock enemies to the floor, followed up by a leap and a quick impale on your sword. The drop-assassination, where you jump from a height and plant your blade in an enemy's back to break your fall, is a seriously satisfying game mechanic.
Taking the non-lethal path is far more rewarding than wading in with all guns blazing. However you approach your target – through the streets infested with plague victims, through the genteel surrounds of noble mansions or over a maze of rooftops, drainpipes and window ledges – there are ways to pick your way across Dunwall unseen. Non-lethal takdedowns of your main targets are also far more intricate than simply dropping from a rooftop and burying your blade in their back.
This path consists of a range of missions and objectives, each one aiming to strike at one part of the Lord Regent’s ruling party until he is vulnerable to a direct assault. Each mission is ostensibly an assassination, but the game always gives you the choice to take a non-lethal approach. When you near your target, you can dispose of them without bloodshed, although the game's dark overtones mean their fate is rarely a happy one.
The steampunk world of Dunwall is a mix of Victoriana, high-tech and magic, which gives Dishonored yet another layer. The mad inventions you find around the city are both a blessing and a curse: the electrical force fields and tesla-style coils can fry you in an instant, but with the right equipment they can be rewired to damage your foes.
With a blend of genuinely moving characterisation, intense ultra-violent action and some of the best stealth gameplay since the Thief series, Dishonored is one of the most refreshing games we’ve played all year.


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